We will continue to add more resources to this page.

For Reading/Viewing on Children’s Outdoor Play:

Iris Soute, Maurits Kaptein, and Panos Markopoulos. 2009. Evaluating outdoor play for children: Virtual vs. tangible game objects in pervasive games. Proceedings of IDC 2009 – The 8th International Conference on Interaction Design and Children: 250–253.

Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva Lotta Sallnäs Pysander, and Annika Waern. 2016. Designing for Children’s Outdoor Play. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS ’16). ACM, New York, NY, USA, 28-38.

National Trust, 50 things to do before you’re 11 ¾ activity list.

Play England.

Technologies and Platforms for Designing Outdoor Play

Steve Benford, Holger Schnadelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony Pridmore, Bill Gaver, Andy Boucher, Brendan Walker, Sarah Pennington, Albrecht Schmidt, Hans Gellersen, and Anthony Steed. 2005. Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Transactions on Computer-Human Interaction (TOCHI) 12, 1: 3–30.

Methods and Designing for the “Real World”

A design fiction that highlights the problems of designing in the “real world”:

Tom Feltwell, Gavin Wood, Conor Linehan, and Shaun Lawson. 2017. An Augmented Reality Game using Face Recognition Technology. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS ’17 Companion). ACM, New York, NY, USA, 44-49.

HCI Outdoors and Nature-CHI

Michael D. Jones, Zann Anderson, Jonna Häkkilä, Keith Cheverst, and Florian Daiber. 2018. HCI Outdoors: Understanding Human-Computer Interaction in Outdoor Recreation. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18). ACM, New York, NY, USA, Paper W12, 8 pages.

Jonna Häkkilä, Keith Cheverst, Johannes Schöning, Nicola J. Bidwell, Simon Robinson, and Ashley Colley. 2016. NatureCHI: Unobtrusive User Experiences with Technology in Nature. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’16). ACM, New York, NY, USA, 3574-3580.

Inspirations from Digital Play, Games and Media

Superflux. 2016. Uninvited Guests

Ingress. Niantic. Retrieved January 8th, 2019 from

Pokémon GO: Explore. Retrieved January 8th, 2019 from