Gavin Wood is a researcher in the Department of Computer and Information Sciences at Northumbria University. He has a background in mobile game research and play with young people, has worked in the games industry and is an active indie developer. His research interests include mobile games design, extended reality research, and pervasive play. He is currently working on new interactions for outdoor play for children using IoT.
Tommy Dylan is a researcher at the School of Design, Northumbria University. He is a creative technologist who uses embedded technology, craft materials and processes to make prototypes that investigate richer, more meaningful roles for digital products. His research to date has principally involved design ethnographic work, with and for older people, including those living with dementia in care. Presently he is working on design ethnographic work looking at the role of physical IoT devices to enhance and support outdoor play amongst children.
Jon Back is a play and games designer, and design-oriented researcher at the Department of Informatics and Media at Uppsala University. He’s been working mainly in expanded game formats where the game reaches out of the computer and into the everyday world, and he is inspired by areas such as live action role-play, child’s play, storytelling, and street performance. Currently he is working on digitally enhanced malleable playground experiences. He is proud to call himself both a researcher and a practitioner, having published board games and card games, as well as performed playful and participatory performance art.
Jaz Hee-jeong Choi is a Vice-chancellor’s Senior Research Fellow at RMIT University. She has a transdisciplinary background with an emphasis on design and playful urban engagements. Her research interests include self-care and mutual aid; impactful methods, and; co-creative urban transformation. Her current research focuses on care-full design.
Julie Williamson is a lecturer in Human Computer Interaction at the University of Glasgow. Her research focuses on how people use technology in public spaces and how interactive technologies can be designed given the “performative” aspects of using technology in public. Julie has a background in designing multimodal interactions for public and mobile contexts.
Marti Louw directs the Learning Media Design Center in the Human Computer Interaction Institute at Carnegie Mellon University. She also serves as the Assistant Dean of Curriculum for the Interactive Design Arts & Technology (IDeATe) network and teaches in the Master of Educational Technology and Applied Learning Sciences (METALS) and undergraduate Design for Learning programs. As a design-based researcher she focuses on how design as both a generative and integrative form of systematic inquiry can be used to develop technology-enhanced informal learning environments that are socially constructed, personally relevant, and emancipatory. Current project work includes scaffolding disciplinary forms of observation and reflection in outdoor, citizen science and free-choice learning contexts.